Major Project
I decided to develop 'Idea 2', what I had planned in mind was to create a birds eye view over looking the entire scene; then a camera change and pan around a waterfall then slowly with camera movement show the rest of the scene in detail. To slowly transitioning to another angle and show the house which is in the scene.
MOODBOARD
Schedule
Colour Pallet
For this project I was looking to achieve a summers day vibe, and created two slightly different colour pallets. This way it'd give me more freedom to use a combination of colours to fit the desired look I'm aiming to achieve even though there isn't a major difference between the two pallets I've created.
Screenshots from work in progress
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Draft Scene 1
After rendering the draft I came up with a few points on what I could do to improve the scene.
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1) 1.10 add some smoke exhaling from the chimney of the house
2) Before the hot air balloon shot, show a few close up shots of the basket in detail
3) When hot air balloon is taking off /flying in the air, add some flames to replicate how it would look in real life
4) Change leaf texture of balloon, and then add some strands of vines hanging off the balloon similar to the texture I created for the balloon in the draft shot.
Draft Scene 2
After rendering the second draft I came up with a few points on what I could do to improve the scene.
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1) Balloon shot can be longer between 10-20 seconds; add close up shots.
2) Extend the opening scene by a minimum of 5-10 seconds; by adding some pan shots.
3) Add another shot of the house about 10seconds long.
4) Smoke coming out of chimney instead of going down the chimney.
5) Change texture/design of the hot air balloon.
Final Scene
After rendering the third draft I came up with a point on what I could do to improve the scene.
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1) Mainly the house, I wasn't happy with it so I decided to do some re texturing and also add some other variables to the house, additionally I wanted the sizing to be more realistic so I increased the scale of the house.
Breakdown
Layout Modelling
Started modelling a basic environment
Started modelling the house
Slowly adding bricks to the roof for details
Creating simple textures using Substance Painter
Creating textures using Substance Painter
Texturing river bridge
Added texture to sphere physical sky light to add a nice background to the render
Modelled a river bridge
Used a sphere dome to create natural sky light
Texturing floor using Substance Painter
Added texture to the ground
Created grass using xGen and used the paint tool from the content browser
Then began painting the grass
Then added green material for the grass
Above is how the scene looked once I added the grass in desired areas
I then downloaded a tree from CGTrader
Then imported the file into the scene
Then duplicated trees on the ground, to show trees on render without making the scene heavy on the viewport.
Added house into the scene
I then adjusted the scale of the brush
I then converted the grass paint to polygons
Then duplicated in the areas I wanted grass within the scene
Then added flowers and plants using Maya content browser
Then exported it on .ASS asset format file
Then duplicated the trees in the chosen areas within the scene
I then created various rocks and placed them within the scene
Modelled a hot air balloon
Created a waterfall partition between the rocks
I then did some changes to the design of the balloon
Applied green texture to vines
Applied cylindrical UV to the top part of the air balloon
Added vines for the strands holding the balloon and basket
Adding materials to texture the baloon
Cylindrical UV once applied
Rotated texture 90° and repeat UV 3 times
Simulation
Create 3D Container with a volume emitter to create a waterfall.
Change gravity to minus -9.8
Up the rate to make the liquid flow faster
Place the waterfall within the scene
Add animation on noise
Change base resolution quality
Enable liquid simulation
Scaled up the width of the waterfall
Making a river by creating a poly plane, and applying noise texture on bump map.
Changing data to get water waves.
Rendering & Compiling
Placed the camera within the scene and created the animation
Created another key on frame 200 after moving camera
Rendered .jpg sequence
Added the relevant sequences to the timeline to compile the footage together.
Selected key animation on key 1
Adjusted render settings
Created composition, imported clips into Adobe After Effects
Sorted sequence clips and then rendered
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House Alteration After Feedback
Started making alterations to the house I already modelled
Creating simple like textures using Substance Painter
Adding wood like texture to the house
Creating more textures with Substance Painter