Live Brief
Digital Matte Painting
To kick off the first week of Live Brief module we had a look at 'Digital Matte Paintings' (DMP). To simplify, DMP's are basically multiple images merged together to create a final image and looks as though it was taken via a camera. There's more to it than just merging images together for example it's handy to have a colour pallet, using it to set a colour contrast to your DMP.
Examples of Digital Matte Painting
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Above I've added various examples of Digital Matte Paintings I found via Google images.
Image 1 (Mountain Inspired)
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Breakdown
Below I rendered out the images from the .zip file we were given in class. I used the pen tool and began to draw around the section of the image I wanted to keep. Once I completed that I made a selection and added a feather radius of 2px; and created a clipping mask, which you can see gave me the results you see below.
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Final Image
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Image 2 (James Bond Skyfall Inspired)
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Breakdown
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Breakdown
Below I rendered out the images from the .zip file we were given in class. I used the pen tool and began to draw around the section of the image I wanted to keep. Once I completed that I made a selection and added a feather radius of 2px; and created a clipping mask, which you can see gave me the results you see below.
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Attempt 1-
Below is the image DMP I created, however after receiving some feedback I decided to make some alterations because the house was to much of a focal point and the Aston Martin I placed in the scene wasn't really fitting in; so in order to improve this I scaled down the house and removed the Aston. Which gave the DMP a better flow in my eyes.
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Final Image
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We used colour pallets that were generated from the Adobe website. The reason a colour palette can be so helpful is because it can help artists create a colour scheme/flow within the image they are creating; below i've included a wide range of colour pallets I used to gain some inspiration (Didn't use all of them).
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Image 3 (Savana Inspired)
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Above are a few images I found from google images that I thought would be a cool concept to combine the multiple images I found to create a 'Savana' inspired theme.
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To Do List
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1) Create Colour pallette using using Adobe- color.adobe.com (https://color.adobe.com/create/color-wheel)
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2) Savana, Bladerunner
Final Image
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Image 4 (Bladerunner Inspired)
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Above are a few images I found from google images that I thought would be a cool concept to combine the multiple images I found to create a 'Savana' inspired theme.
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To Do List
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1) Create Colour pallette using using Adobe- color.adobe.com (https://color.adobe.com/create/color-wheel)
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2) Savana, Bladerunner
Final Image
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For this brief the whole concept was Disney's famous award winning film called 'Wall-E'. The task was to recreate a Wall-E themed scene from scratch individually or within groups of 3; I chose to work in a group with Adrian & Mansur . Below I put together a mood board of similar concept images to something we were aiming to achieve.
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GROUP TASK BREAKDOWN
Jaber Imran- Modelling of Plane/Aircraft via Autodesk Maya
Adrian Lemaitre- Bridge & Ground creation via Autodesk Maya
Mansur Muhammad- Background scenery & Buildings via Autodesk Maya
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The image to the left was imported into Adobe Photoshop and manipulated to look like something we were aiming to achieve for this project.
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Bridge modelled in Maya
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Bridge textured in Substance Painter
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Ground Implementation
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Building created by Mansur
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Scene Background Image
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Below I've included a step by step breakdown of the whole process I took for this Wall-E brief. I used various Youtube videos to help me model this helicopter, I then used Substance Painter & Photoshop to texture the helicopter; and finally applied the textures within Maya.
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1) Modelled this helicopter
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2) I then began rendering UV map, so I'd be able to use it within Photoshop
3) I then opened the UV map in PS.
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4) Using the tools within PS I then began painting on the texture using UV Map.
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6) I then applied the texture I created within PS to the model in Substance Painter.
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8) Creating dirt material
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5) I then opened up the model within substance painter.
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7) I then followed various tutorials I found on YouTube to help create a 'dirt' material so it would fit the scene.
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9) I then exported PBR textures from Substance Painter.
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10) Finally I applied the textures within Maya.
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Unfortunately my laptop crashed as I was recording the modelling process of the helicopter causing the footage to be be lost.
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FEEDBACK
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Subtle camera movement
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VFX elements added into scene. i.e- sparks, smoke
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Lighting. i.e- Directional light to create shadows and contrast
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For this brief the task was to create a Christmas ad. I was working in a group with Adrian & Mansur . Below I put together a mood board of similar concept images to something we were aiming to achieve.
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GROUP TASK BREAKDOWN
Jaber Imran- Modelling of Sofa via Autodesk Maya
Adrian Lemaitre- Matte painting of snow BG, wall and room texture via Autodesk Maya
Mansur Muhammad- Christmas tree, Santa hat and table via Autodesk Maya
Christmas advert Ideas
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Concept of something we we're looking to achieve
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Room Creation
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Room Texture
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New Window
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Snowman Creation
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Scene Background
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Presents Creation
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Below I've included a breakdown of the whole process I took of the modelling for the sofa. I used various Youtube tutorial videos to help me model this sofa. As I had Covid 19 I was given a simple modelling task for this brief.
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I worked in a group with Adrian & Mansur, we chose to create a urban street scene. Below I put together a mood board of similar concept images to something we were aiming to achieve.
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GROUP TASK BREAKDOWN
Jaber Imran- Modelling Neon Sign, Animation & Texturing via Autodesk Maya/Substance Painter/After Effects
Adrian Lemaitre- Modelled Garage, Building via Autodesk Maya
Mansur Muhammad- Modelled Street, Space-ship via Autodesk Maya
Urban Street Ideas
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Building models
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Lamp-post model
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Render of buildings w/ textures applied in Substance Painter
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Imported building model into Substance Painter
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Imported glass layer
Baked Mesh
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Added dirt generator
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Added Fill Layers
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Applied texture on base colour
Added layer with mask
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Exported Texture
Street garage model
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Rendered Model of Gate
Garage Rendered Model
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Created Plane
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Added texture map to material
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Converted poly edges to curve
Adding emission weight to create neon light onto material
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Applied Ai Standard material
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Added Text
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Extruded curves to tube
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Render
Neon 'Repair Shop' Render
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Created a camera and then set keyframe at 0/1
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I then selected the spaceship and moved it within the scene to the desired area and then set a keyframe
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I then selected the camera on the 90th frame and made the camera move, then once I was happy with everything I rendered the video.
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I continued to move around the spaceship within the scene carefully selecting the area I wanted it to move towards giving it as natural movement as possible
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